Press release

INDIE MEGABOOTH ANNOUNCES GDC 2020 SHOWCASE LINEUP


SAN FRANCISCO -- February 25, 2020 -- Indie MEGABOOTH (IMB) today announced its showcase lineup for Game Developers Conference (GDC) 2020, featuring 24 games from 12 countries. IMB at GDC will take place March 16-20, 2020 at the Moscone Center in San Francisco.

IMB's GDC 2020 Showcase Gameplay Montage -- Lineup Revealed (YouTube):
https://youtu.be/qxccd_C-P1k

The Indie MEGABOOTH GDC 2020 showcase lineup will include:

Monday-Tuesday (listed in alphabetical order):
  • Dead Static Drive ** (Fanclub)
  • Duster ** (Coldrice Games)
  • Filament * (Beard Envy)
  • Going Under ** (Aggro Crab)
  • Hundred Days - Winemaking Simulator ** (Broken Arms Games)
  • Neon Noodles ** (Vivid Helix)
  • Plasticity ** (Plasticity Games)
  • Playcraft (Bebop Games)
  • Sons of Ra ** (Pharaoh Hound Games)
  • Superliminal (Pillow Castle)
  • Too Many Cooks ** (FINIFUGU Games)
  • Wave Break ** (Funktronic Labs)
Wednesday-Friday (listed alphabetically):
  • Backworlds (Logic Ember)
  • Evan's Remains * (Whitethorn Digital)
  • HyperParasite * (Troglobytes Games, S.L.)
  • Maquette ** (MeNic Games)
  • Mystic Pillars * (Holy Cow Productions)
  • NUTS ** (Joon, Pol, Muutsch & Char)
  • Orbitals * (Alleyway Games)
  • Quench (Axon Interactive)
  • Tunche (LEAP Game Studios)
  • We Are The Caretakers ** (Heart Shaped Games)
  • We should talk. (Insatiable Cycle)
  • Yodha * (Ogre Head Studio)
* Denotes titles that will be publicly playable for the first time either globally or in North America
** Titles that will showcase a new demo/content/level/features/environment/etc.


For more information about IMB visit indiemegabooth.com, or follow on Twitter or Instagram @IndieMEGABOOTH. To stay indie know and up to date on IMB news, developers and indie game fans can join the IMB community via Discord or subscribe to the monthly newsletter.
 
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About Indie MEGABOOTH
Founded by Kelly Wallick, Indie MEGABOOTH (IMB) is a hand-curated traveling showcase of passionate creators working together to bring independent games to the forefront of the gaming community’s mind. Its mission is to give small teams equal footing for thoughtful, atypical experiences in spaces frequently reserved for multi-million dollar AAA titles at events such as PAX West, PAX East, GDC, E3, WePlay, among others. Since 2011, IMB has been connecting its global Alumni Network of more than 700 developers to business partners, press, and fans. At its core, IMB prides itself in crafting long-term mutually beneficial relationships and being advocates for the indie dev community at large.